⚡ Added information about Seal Fragments and the Royal Resupply to World Map tooltips (when hovering over playable tiles on the map).⚡ Updated the “Logistics” entry in the in-game Encyclopedia.⚡ Added custom flavor text to reward pop-ups for all existing World Events (these pop-ups appear after winning a challenge run offered by an event).⚡ Added a tooltip to “?” markers on the World Map.⚡ Added a highlight to the Sealed Forest biome on the World Map to clearly show when it is in range and available (all the conditions are met).⚡ Added the objective text for World Event challenges to the Embarkation Panel when starting a game from an event.⚡ Added World Event effect icons to the Embarkation Panel when starting a game from an event.These tooltips give only the name of the event, and some tips to make it clearer how events work (how to interact with them, and that they will disappear after the next game). ⚡ Added generic tooltips to World Events when hovering over them in the World Map.⚡ World Event challenges (like winning a game with 150 Amber) are now displayed on the main HUD during gameplay (above Orders).Added a warning next to the Embark button when trying to play in the Sealed Forest before the Cycle’s end.Due to this change, the tip displayed on the HUD about skipping the Cycle near the Seal has been removed.After finishing the game (doesn’t matter if it was won or lost), the Cycle will be over. Starting a game in the Sealed Forest early will automatically skip the rest of the Cycle.All other requirements are still binding – you need enough Seal Fragments, and the Seal needs to be within your Embarkation Range.⚡ You can now attempt to reforge a Seal at any point during the Cycle, without needing to press the skip button on the calendar.It’s located above the species panels in the top left corner of the HUD. ⚡ Added a global counter for population, available workers, and homeless villagers.
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